I'm a bit mixed here. Although I did enjoy the story and the animation, I have to say that the design of the buildings, items, and characters are a bit lazy at times. Also the pacing on this was a bit fast, right when I saw the scientist grab the jet pack and saw the bomb at the bank I already knew how the rest of this story was going to play out. I can appreciate animation that can tell the whole story without words, but I think this would have been suited with some voice acting. There are no sound effects, which I think there should have been, plus the music although good, didn't fit with the animation. I still liked it though, the story was really sold me on it, even though the pacing wasn't done well.
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Thank you for the honest review. I was aware of the pacing, but didn't know how to make it better. And yeah, I just liked the song, but I can see how it doesn't fit. Also for the backgrounds, I don't have photoshop, so I had to draw it with flash, which was terrible. Thanks for the review!
This was absolutely beautiful. The story was really got to me, it is a wise tale of a holiday that many celebrate, but do not know why. I wished you would have delved deeper into this including the different games and feasts they have, but at the same time I think it would have taken away from the message. The world presented here is very beautiful. The narration is just perfect, complimented by Hania's Haru Song it makes for an amazing story. I loved this.
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Although it seems a bit late since most of the Farmville hype is gone from Facebook, I still found this to be creative and funny. Instead of just taking jabs at Farmville, you mainly focused on the players. I liked how you used the whole idea of slavery and different Facebook users tilling the fields. I also liked how Zynga was using Facebook to see what different players would want as well. The voice acting was perfect, if I were to nitpick I would say that I would have liked a deeper southern drawl on the Zynga Master, but that's about it. The music choices were great and so were the sound effects. Using The History Channel and real events in history to tie it together with Farmville was just amazing writing. It makes me want to see more events like these tied together with other Facebook games, like the Mafia Wars game. Overall, I loved this from beginning to end. It was stellar writing, characters, and animation.
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Thank you very much for such a profound review. Yes it is a bit late. We have actually created it back in 2011 on posted on Youtube. And recently decided to share with Newgrounds as well.
First off, besides having troll characters and faces and using troll physics as the goal, there is nothing to this game. It is very simple and mediocre, but will probably garner praise because you used troll faces as a skin and nothing more. Although the presentation of the trolls is nice, the execution of the gameplay is just pitiful. Hit detection is wonky at times and so are shooting the trolls. I didn't understand why I needed to shoot a troll to switch cannons, that just seemed awkward.
Some might think it harsh by me saying that you're using the trolls as nothing more than a skin to garner views and praise. However if you were using them effectively and meant it, you would have at least given us better sound effects. We get some balloon pops and the cannon fire. I don't get why you wouldn't get some funny sounds for when they died or whenever a level was beaten. All we get is them saying OUHC (misspelled of course). I even let the clock run out, since you're timed and it's on a stick of dynamite to see if I would get the classic WTF BOOM! Nope, just a basic explosion that did nothing to the level. The background music was nothing special either, didn't fit the tone of the game.
This is an interesting idea, but it needs a story, it needs fun boss battles, it needs fun sound effects. It needs to be more fun that a half-ass puzzle game with troll faces slapped over it. I haven't played Troll Cannon 1, but judging by this, I don't think I should. What could you have possibly improved on from the first? If you make a Troll Cannon 3, I sincerely hope you put some more effort into it. I urge you to go to the Writing Forum here on Newgrounds and find a writer to write for you.
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This was an awesome game. First off the presentation is just beautiful, from the look of the hotel, to the different characters. It was also a nice touch that each character moves differently depending on their given character. I also liked the different endings, although the one involving Cricket wasn't exactly explained well enough until you got Lucille's ending, but they were both still pretty awesome. The gameplay I liked the idea of possessing different people to learn information. The controls were simple and easy to understand, there were also alternate controls for other people, which is always a nice touch. The story though is simply amazing and it compliments the gameplay very well. The music and sound effects were amazing as well, I loved hearing the storm outside the hotel. All in all this was absolutely perfect in every way!
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Oh Look - Another Art Game
I wouldn't necessarily call this a game, and that's what I hate about most art games. If you want a game to tell a message or have a meaning, then fine, but at least have some gameplay behind it. The gameplay speaking of which was dismal. Just boring and bland way to progress the story. A game is supposed to be interactive entertainment, you could have found more creative ways to expand the story in this game rather than just having short platforming parts and lackluster fetch quest missions. The controls are fluent enough, I did have trouble at two points.
The music was great, but it just stops at times instead of appropriate loops. Which I understand if a game needs a quiet moment, but when I got to play as the giant, I heard this awesome track... then silence before I even get to the village. It just baffles me. Also, why are there no sound effects? You think that would be perfect in a game like this, but alas none.
The presentation is beautiful not only on the giant, but on the village and mountains as well. However I hated that I had to play as this small pixel and the villagers were all just pixels as well. I get what you were going for though, to the giant we look like ants, but I think you missed some opportunities and fleshing out not only the villagers, but making a really cool giant in the process.
Speaking of which I got to the point of where I was playing as the giant and coming across the village and as I destroyed it, I was just walking. The what I assume credits came up and I just kept walking, I didn't unlock any medals, I was just walking. I have enough patience, but it was already dwindling due to the gameplay.
The story I must say is a good one, but it is also one we have heard time and time again and you have not brought anything new to the table in terms of telling it. This is just another pretentious art game and nothing more.
When I saw this up on the front page, I thought I might get to play as a giant throughout the whole thing and be a guardian. If you decide to make another game like this, I insist you make a prequel to tell the story of The Guardian, because other than the title we know nothing about this giant. Why was he chained up? Why do you call him The Guardian, but the boy nor the villagers call him a guardian? There are so many holes in this story, that all we're left with is a cliche, some dismal gameplay, and a beautiful backdrop.
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"An uplifting fanfare of birth and life" yeah that pretty much sums it up.
The start sounds like something you would hear in a Presidential candidates advertisement. However once we hit 0:34 it becomes something else. I guess you could say that the beginning is entering the world and then we embrace it of what is to come. The universe coming to be in a short synopsis so to speak. This is an amazing piece and seems to bring hints of another one of your song "The Last Game". All in all, a wonderful little piece, I enjoyed it very much.
Wow, we're going back in time aren't we? 'The Last Game' -- now that's one of my songs that hasn't been mentioned in a few years.
It's good to hear from you again. I always enjoy your storytelling and creative input in your reviews.
The one thing that comes to my mind is an Egyptian ice pyramid. Strange and peculiar, but fascinating at the same time. The images in my mind are very bizarre when listening to this song. I loved listening to it from beginning to end, I do feel that it did become a bit repetitive, but at the same time I could be accepting of that as well due to the concept of this song.
I'd love to see an Egyptian ice pyramid, but I'm not sure how long it would survive in that climate. :)
Your gentle criticism is duly noted; I will try to be more sensitive regarding repetition in future submissions.
It is beautiful to hear your voice again my fair Lady. Lying back and closing my eyes, tears came to my eyes. You are the best singer here on Newgrounds topping even that of Hania Lee. The lyrics are haunting and match well with the bard's strumming to make for a bard's song. I would love to hear more bard songs from you in the future actually, perhaps one that is cheerful. Not to say that I don't care for this sad song, we all need a sad song now and again, it's just you did this so well I would love to hear another tale.
Ohhhhh stop it you! <3
Now there's actually a story about the Lonely Bard. This is not the first Lonely Bard piece, and I'm very sure that it won't be the last. One night, when I was trying to sleep as most composers aren't supposed to ever do, I SNAPPED awake in a cold sweat with this melody playing in my head. I ran to my studio and composed it as fast as I could. Some weeks, later, the same thing happened and I had to write a redux. Then another.... ....Then another.
This melody followed me around everywhere I went, haunting me and making me write different variations of it until I almost had an entire soundtrack's worth of it. So one day I sent it to my sister, a poet and very good lyricist, and asked her what she thought of this story. She said the melody was nice, and thought nothing of it.
The next night she woke up in a cold sweat just like me, the melody plaguing her. So she wrote these lyrics, and told me I needed to make this or we'd never feel any closure from this stupid reoccurring melody.
So in reality of it all, the Lonely Bard *is* real, and he lives in this piece. Haunting us, forever.
Anyway, I'm really glad you liked it! I might start posting again some time later, dunno. But I really needed to share this tale with as many people as I can! :)
I quite like this piece. It holds this Gothic look to a point that is creepy, but at the same time intriguing to the eyes.
As a stand alone piece it's not bad, but it begs to have other buildings and stuff around it. Possibly continue with this piece and branch it outward into a street with other buildings and people.
By itself it's not bad, but it could use more.
i agree, although, as of yet i'm still undecided about how a street would look, i've tried to make a street several times but i always seem to unknowingly simplify everything and it turns out rather badly...
This won't do for the art portal and I doubt you'll get scouted.
First off that stick figure could stay if he had more detail to him like facial features or something within that lines. Now the tank and the fish. I see what you were going for, but you really could've put more effort into drawing the tank and the fish. I suggest you try a different medium instead of using MS Paint.
It was supposed to be a missile...
I forgot to add googles to the tank man. thank you for your help
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