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All 165 Game Reviews

43 w/ Responses

It's A Game About Nothing! *seinfeld bass*

I loved this. It was fantastic from beginning to end and I see potential for this to be fleshed out more. Each power up gained was useful and at times quite hilarious. I loved the elevator music and the standard music I thought was fun, I was hoping to see it change more throughout the game. When I got to the cannonball area I kept trying to jump the cannonballs and I died multiple times. When I got to the end I got blasted again, then while I was trying to figure out the best strategy to do this I was just fiddling with my limited controls and remembered, oh right I can crouch. The controls were spot on. The humor was amazing. The design and concept of this game were brilliant. I want more.

|| Cheers ||
*Masterful Presentation
*Superb Sound
*Superb Music
*Masterful Concept
*Masterful Controls
*Masterful Gameplay

|| Jeers ||
(none)

Great Idea - Bad Execution

This is a bit of a hard one for me. I loved the idea of this game, it reminds me of Robot Wants Kitty, but instead of a large level it is level by level and I like that idea a lot. The different power-ups were nice and how it built your character. The puzzle solving aspect is a great one, but the puzzles weren't as difficult as I was hoping for. That's where I started not liking this game. The level design was not good. I hate one block platforming with a passion. For a game like this in later levels, one or two is fine, yet I keep running into more and more and every time I feel down I hated it more. The sound effects are pretty basic, the overall presentation is nice, nothing to write home about. One sin though is no music. We have a plethora of audio tracks from the Audio Portal to choose from and a multitude of royalty free music sites through the Newgrounds Wiki. There is no excuse. Although I won't be returning to this game anytime soon, I love the idea so much that I am in anticipation if you make a sequel.

|| Cheers ||
*Good Presentation
*Superb Concept
*Great Controls
*Good Sound

|| Jeers ||
*No Music
*Bad Gameplay

Beta

This game looks dull, it feels like something that is still being worked on. Just three screens? With the last one involving a nice little pixel perfect jump? Plus some slippery controls. There was nothing here. Some sound effects would have been nice. Also some background music, we have the Audio Portal filled to the brim with music to choose from. The idea is nice, it's not fleshed out much though. I understand that during Ludum Dare you're on a time limit, but this is just way too short and with little substance.

|| Cheers ||
*Great Concept
*Good Controls

|| Jeers ||
*No Sound
*No Music
*Bad Gameplay

The Little Roomba That Could

The graphics are simple, but I kind of like it that way. What was drawn as a ChargeBot I see as a little Roomba going on an adventure to stay alive. The sound effects more than convince me that it is indeed a Roomba. The music was good, nothing fantastic, but good. Calming, not in your face, and nice for the puzzle aspect. This game kind of took me back to the "Trapped" series here on Newgrounds, you should really expand on this idea in the future. Unfortunately I was not able to beat this game, I got stuck on Level 11. Just could not get to that 7 Charge Space. The controls I liked having the option with, I chose the arrow keys because it was faster for me. My only nitpick is that when I was taken back to the level select screen I had to choose the next level with the mouse and I could not use the arrow keys, again just a nitpick though. A nice fun game with some love put into it. I would love to see this expanded on in the future.

|| Cheers ||
*Superb Presentation
*Great Sound
*Good Music
*Superb Concept
*Superb Gameplay

|| Jeers ||
(none)

LightWolfStudios responds:

Thanks for the feedback, glad you liked it! :D

Didn't Like It

The look of this game is absolutely beautiful. If Mega Man X and Sonic the Hedgehog had a baby it would look like this game. The music even matches that aspect beautifully along with the sound effects. However that's about all the positives I could say about this game. The controls are what killed it for me. I tried each control figuration and I still could not get a decent grasp of them. Then there is that barrier of bricks that you have to shoot through which is just tedious as all hell. What's wrong with the classic WASD control style? Move and jump with the arrow keys, shoot with S, dash with D, power toggle with W, and aim up with A. The controls did not make it fun to play which is a shame because this looks like a great idea for a game. Mega Man on a strict time limit.

|| Cheers ||
*Masterful Presentation
*Superb Music
*Great Sound
*Great Concept

|| Jeers ||
*Bad Controls
*Bad Gameplay

Fun and Quiet

I love the idea of this game, it is really something you should expand on in the future. The platforms I loved the depth you gave them, it is just a small touch, overall it is a nice one. The lightning fixtures I liked and it took me a while to realize that running in the hamster ball is what charged the meter back up. The sound was average. The jumping and charging sound effects were basic, but the lighting sound effects for zapping something were strangely satisfying to me. There is no music, which I felt was a bit of a shame really. The Audio Portal on here is full of songs to choose from, something simple would have been perfect. I also love how you ask if the character is a rat or a monkey then tell us all that it is just a badly drawn cat. I liked this game.

|| Cheers ||
*Great Presentation
*Good Sound
*Superb Concept
*Great Controls
*Great Gameplay

|| Jeers ||
*No Music

And Nothing of Importance Was Lost That Day

This game just pissed me right the fuck off. Let's start from the top. I love how instead of music or silence we get just white noise, which I thought was cool and gave the game an ominous feel to it. The presentation was simplistic, you could make out the basics of an office complex. The story I actually kind of liked, except the ending sucked because no matter the path you took or the action you took, nothing happened at the end. I understand you got 48 hours and anything made in that time is ambitious. It doesn't excuse the lackluster ending though. I thought, well if I do this maybe there will be a different outcome... but there isn't. The controls are stiff which isn't too bad until you introduce the spike hazards which are... pointless. The introduction to them was okay, until the next room with them where you have to make a pixel perfect jump to get passed them. Replaying the game to see if there was a different ending based on a different path was awful. It just filled me with rage. Then the room with the text "I had a great time here" must have been some sick joke on your part or part of the story in the message being a lie. I'd believe both honestly because just a drop down into a spike room and another pixel perfect jump to get to the door. Overall the game wasn't that great. I mean come on, I remember playing Shword, a game you did in 7 days, which I absolutely loved.

|| Cheers ||
*Good Presentation
*Good Sound
*Great Music
*Good Story
*Okay Controls

|| Jeers ||
*Bad Gameplay

Evaluation: Awesome Game

It took me a minute to realize that the NPCs are randomly generated, once I had that figured out it became all about what I could do within the game. What if I did this, this and this, what result would I get. One thing I found out was if you kill the hostage and defuse the correct bomb, then the game's music will stop, but the game will keep going. It won't end for some reason. If I leave the building and go eat ice cream afterwards, then the bomb will explode. Weird.

The game looks simple, but I figure that's what you were going for in a way. We're playing a personality test. The music was good and the sound effects were nice to. I loved all of the different evaluations, they were funny and got me to laugh. I ended up getting all of the medals! I want to see more from you!

|| Cheers ||
*Superb Presentation
*Great Music
*Great Sound
*Masterful Concept
*Masterful Controls
*Masterful Gameplay

|| Jeers ||
(none)

Shword From Sha Shtone!

I want to start off by saying I loved how this game looked. It was simplistic and crude, yet engaging at the same time. Minimalism is one of my favorite traits and I love the armed turtles and psychotic destruction of the adorable walking enemies. The music and sound effects were both spot on. There wasn't really a story to this game, which I would have liked to be honest due to the world we're in. The gameplay though was absolutely amazing. It was like a simplified portal, but with more focus on the platforming aspect than the puzzle solving. I noticed after I had beaten a level that I could go back and beat it a different way. I really wished that this game was longer because I was really getting into it. Kudos to you sir! Can't wait to see more!

|| Cheers ||
*Masterful Presentation
*Superb Sound
*Superb Music
*Great Concept
*Masterful Controls
*Masterful Gameplay

|| Jeers ||
(none)

Game Boy Octopus

I wanna start off by saying that I love the dialogue in this game. It was witty and fun. Although not always clear as to the characters being here or the ordeal of the area I can excuse this because it is indeed a demo and not fully fleshed out.

The gameplay is fun, but the controls certainly were not. A to jump, S to shoot your weapon, D to switch weapons, and F to interact with stuff were all fine, but why do I need to push a separate button to do my double jump? I like that the double jump also equals as an air dodge that is a very clever idea, but I don't like that it is tricky to full off. Why couldn't I just push A twice?

The music is fun and takes me back to playing a Game Boy. That along with the presentation. I like the part where I am shown the future. It is like advertising your game as well as showing you what is to come. Quite the combo without taking the player out of the immersion. All in all, this was a very fun game.

|| Cheers ||
*Superb Presentation
*Superb Sound
*Superb Music
*Great Concept
*Good Controls
*Superb Gameplay

|| Jeers ||
*Controls - Extra Button For No Reason

squidly responds:

Well the interesting part is that there already IS another double jump that you need to press A to use. The final thing here is that you actually get 3 jumps, with the air dodge typically being your last because it puts you into a helpless state.

Thank you so much for the review!

Hello I am The-Great-One of Newgrounds. I am also The Interviewer here and a reviewer here to review. If you got a movie, game, art, or music for me to review then send it to me.

30, Male

Writer / Gamer

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