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View Profile The-Great-One

All 164 Game Reviews

44 w/ Responses

Mm Mm Mm Mm Mm... Toasty

Your artwork and animation are both great, it works well. The controls are basic enough and as for the gameplay itself, it's a classic little arcade game. Although it would've been nice with better sound effects and background music. All in all it's a fun game to play if you wanna kill some time.

|| Good Points ||
*Great Artwork
*Great Animation
*Great Controls
*Great Gameplay
*Okay Sound

|| Bad Points ||
*Needs Background Music

Captivating and Brilliant

I want to start off by saying from the makers of "Little Wheel" it is no surprise that the artwork and animation are quite honestly masterful. I mean the three-dimensional stand-point making second floors to go through is just jaw-droppingly amazing. The gameplay is superb by updating with new things to experiment with along the way like spring squares, ramps, and speed boosts, but offering checkpoints out in some of these levels would've suited better. The sound is great as well, but the loop tends to get tiresome. I think more variety in music for the player to choose from would've been better. As for the controls they too are masterful and easy to pick-up and play with right of the bat. All in all it's a wonderful game.

|| Good Points ||
*Masterful Artwork
*Masterful Animation
*Great Sound
*Superb Gameplay
*Masterful Controls

|| Bad Points ||
*Add Some Checkpoints

Roll With The Changes

Your artwork and animation is great, I enjoy the facial expressions of your enemies. The sound effects were great as well, but there is no background music at all, none, I know some people may prefer silence in a video game, but it would still be nice to have the option. As for the controls, they work great, throwing a grenade at any distance is easy, but hitting your mark is harder than it should be because the grenade likes to roll on forever, this mainly becomes a problem in Level 19 because you have to hit three different marks and it becomes a problem because your grenade keeps rolling. However if you can get past this small flaw the game is quite enjoyable game. If you ever do make a sequel I suggest adding some allies to your side, you can set them to where you want them to throw a grenade so when you throw a grenade to them they will throw it in said designated spot. A great game, can't wait for the sequel.

|| Good Points ||
*Great Artwork
*Great Animation
*Great Controls
*Superb Gameplay
*Quite Fun

|| Bad Points ||
(none)

It's Time To Shoot... Nothing

Your artwork, animation, and sound are all superb, classic western, it truly never does get old. The gameplay is understandable, shoot to win, however you took this a step further by turning it into an RPG style game as well which I liked, but the game was also crippled by the entry fees, I understand it's a tournament and you're supposed to pay to play, but everytime you go to fight? That doesn't make much sense. The controls are also not that great, when you move your cursor it's sluggish to say the least and slippery, to where I've even past the target on certain moments. This game could've been great with better controls, but it sadly fails. A good game to look at that has basically the same controls, but executed better is the game "Cursor Run" here on Newgrounds, if you play that then this, you'll see what I'm talking about. Overall you had a great concept, but this game was ruined by faulty controls.

|| Good Points ||
*Superb Artwork
*Superb Animation
*Superb Sound
*Great Gameplay

|| Bad Points ||
*Bad Controls

Rabbit Won't Be Getting Cake Tonight

Your artwork and animation is great, the detail on the rabbit is indeed very cute. The sound is superb with great background music and sound effects to boot. The gameplay is simple and wraps up nicely with a humorous story to go along with, the rabbit wants cake plain and simple. It's a shame that's easier said than done. The main flaw of this game is the controls, although an interesting concept for controls it was executed poorly. For those who are right handed and use the mouse with their right hands it can get a bit confusing unless you use the mouse with your left hand... this probably would've been a better game with the option to use W, A, S, D for Up, Left, Down, and Right. Also the recording, when you click record it just starts recording, it would've been better if you had the recording start right when someone clicks a direction for the rabbit to go in. It's a nifty game, but the controls kind of ruin it a bit.

|| Good Points ||
*Great Artwork
*Great Animation
*Superb Sound
*Superb Gameplay
*Good Controls

|| Bad Points ||
(none)

Breaking the Laws of Physics

Although similar to your "Super Stacker" games, this game can stand alone. It's an addicting puzzle game that really has you thinking outside the box. Your artwork and animation were both great, however I think there was something wrong with your sound. Although the sound effects played on cue, the background music just stopped, was it supposed to loop? From what you said at the beginning about turning off the music I can only assume it was supposed to loop. The controls were great, nothing big though just clicking blocks. The gameplay overall was quite superb and truly holds this puzzle game together. Messing with gravity that would even make Einstein confused. All in all its a fun game and certainly one for replay value to try and clear the blocks within or even under Par... if its possible.

|| Good Points ||
*Great Artwork
*Great Animation
*Good Sound
*Great Controls
*Superb Gameplay

|| Bad Points ||
*Sound - Music Not Looping?

Quite The Tale

As a bit game this is quite impressive. The artwork and animation on the dragon is quite superb. The sound was also quite superb, with the informational music and the sounds of nature as well was a brilliant touch. The controls for this game were superb as well, working fine and with a lot to play with. The gameplay focused mainly around the story and its multiple endings... which is nice and I did enjoy seeing the multiple endings, but at times you just want to do more... like fight another dragon. Overall it was a pretty fun game and certainly one for replay value.

|| Good Points ||
*Superb Artwork
*Superb Animation
*Superb Sound
*Superb Controls
*Great Gameplay
*Superb Story

|| Bad Points ||
(none)

Great Artistic Tragedy

When I started playing this game the visuals enraptured me. Your artwork and animation are outstanding, to be honest quite masterful and you should receive credit where credit is due. The controls seem awkward and I thought that these might be odd controls that I would have to get used to over time, but no they weren't, they were a bit stiff to be honest and as for landing on a platform you're fighting with the controls, I've fallen out of the trees on more than one occasion. The next thing is going to be the story, although a simple one it's probably a little too simple and not really reliable to its name. The game is called William and Sly, although you play as Sly, William hardly does anything except give you a map. Now then the one thing that truly does this game no justice is the gameplay, although not bad it's boring and I am truly surprised that I made it to the end of the game, it was long, but very tedious... collect and find is all this game is. Within the game there are your enemies which honestly are unfair to the gamer, you can't see them until they're coming after you and the only way to fight them off is by gaining invincibility by unlocking a Teleporting Stone, that alone isn't fair. I know this isn't supposed to be a challenging game, but you could've at least given Sly some kind of attack. Next is going to be the teleporting stones, this is what kept me playing through the game, I honestly thought that you'd be able to choose which stone you'd want to go to manually, however you set this up in a weird way as well by having to unlock each stone to be able to teleport between them... say if someone unlocked the third stone, but not the second one... well they can't teleport to the first stone with first unlocking the second stone, I see what you were going for and it was a stupid idea. Another thing is going to be the map and the overall game itself. By introducing teleporting stones you had opened possibilities for an amazing game, but ruined it by making one giant clustered world that gets confusing, and it doesn't help that your map is small to where it's hard to read it... oh yeah and your map doesn't count as pausing so you can end up losing all your Fairy Flies from an enemy you didn't even know was there... plus you can't view the rest of the area in front of you or even behind you just what's majorly around you, don't get me wrong, but aren't you supposed to use a map to help you go somewhere instead of taking a path, opening your map, and then seeing that you went the wrong way? Your sound overall was quite superb, making the game peaceful, however combined with the boredom you receive playing it just makes you drowsy. You had an amazing concept for a game, but ultimately it didn't work out so well in the end. This is certainly an idea that I would like to see you do once more because it's a wonderful idea, but perhaps a small bit of complexity would suit this game well.

|| Good Points ||
*Masterful Artwork
*Masterful Animation
*Superb Sound
*Good Story
*Good Controls
*Good Gameplay

|| Bad Points ||
*Boring

Wonderful!

This certainly is a wonderful point and click game. I truly enjoyed playing this game. It gave you different tasks to do and gave you different outcomes depending on your actions. I would like to see you make something a bit longer though with more decisions that can either turn the tide of the story or even kill off the character. Your artwork, animation, and sound were all superb. This seems like something that could be done better with voice acting. Your controls were masterful, controlling the character and navigating about this game were easy to pick up and manage. The story is superb giving you different choices and different outcomes. When I got the bomb from the Scavenger I decided to trade it at the Trading Post just for fun and boy was I surprised. Overall it was probably one of the most fun point and click games I've played since "Ghost Motel."

|| Good Points ||
*Superb Artwork
*Superb Animation
*Superb Sound
*Masterful Controls
*Superb Story

|| Bad Points ||
(none)

Not A Bad Game

Killing cute and cuddly animals, what could be more fun. It would be nice for one to have the option on shooting. It just seems awkward shooting with a mouse, if you gave us the option to shoot with the Space key that would make more sense. Also when you shoot an enemy it doesn't stop moving or really show much pain, plus some enemies have spawned right on top of me before. It's not a bad game or a bad concept, but it just needs tweaking. You did present this game beautifully with the artwork and animation. The sound effects were cute and funny as well as your music choice. The controls like I said would've been nice if we had more of a decision. As for the gameplay, well it's interesting, but does tend to get boring after a while and when it comes to upgrades you went a bit overboard with that and didn't truly set it up to where it could be done with ease, sure it happens when you level up, but you could've made the upgrade menu a little bit more presentable as well as the other menus, with the bright colors it was just too hard to read. Overall a fun game, it just needs to be tweaked.

|| Good Points ||
*Superb Artwork
*Superb Animation
*Superb Sound
*Great Controls
*Superb Story

|| Bad Points ||
*Game Menus - Bright Colored Text = Hard To Read
*Enemy Spawns

Hello I am The-Great-One of Newgrounds. I am also The Interviewer here and a reviewer here to review. If you got a movie, game, art, or music for me to review then send it to me.

29, Male

Writer / Gamer

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Joined on 9/2/06

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