The goal of this game is to simply walk through the door to win, however there are many different collectibles throughout the game that you can find to gain 100% completion. It is an interesting concept that a lot of big collection games take on themselves and it's kind of cool to see a game cut out everything else with the sole intent of collecting all of the objects, but at the same time it makes it seem like an incomplete game as well, which was the point here in a way.
The graphics are in pixel form holding with an old-school tradition, here it works well in the collect-able items and your main character, but this secret castle is bland in its presentation, nothing really pops out at you. I understand that the whole castle had to look the same and you couldn't experiment with all the rooms that way it makes the items harder to find, but the coloring of this place could have been better, like combining blue and orange together really would have made this place pop instead of this gray and yellow. The animation is nice, even though there isn't much going on, it is nice. The music was good, nothing fantastic though and it just droned on my ears as I was looking for these different secrets, something a little bit more upbeat would have been nice. Since you picked this track from the Audio Portal it makes me wonder why you didn't pick something to fit this game better. There are no sound effects which was disappointing to me.
The items were tricky to find and get to, but once you got Secrets #29 and Secret #37 things start to pick up and you start to do some backtracking. What I didn't like though was the testing of faith with some of the pits to see if there was another room there, it really got on my nerves when I had to backtrack multiple times instead of a wrong pit just putting me back in that same room, luckily though Secret #24 doesn't make this too big an issue, but still it was a bit nervewracking. At one point I wanted to give up and I did, I just headed through the door since I couldn't find anymore secrets and that is where you put more secrets, I'll admit it is a bit clever to put something after your YOU WIN screen, but at the same time it wasn't exactly the nicest move to make either.
The controls are a bit iffy, getting through small holes is not as easy as it should be, even with Secret #37 I had to take at least two to three tries to get through this opening which I probably wouldn't have even known was there without Secret #29. I got to the point that I just didn't care about the secrets, I just wanted that 100% completion, which is the point of the game, but it just makes putting effort into the designs of the secrets pointless, they could have been a bunch of coins or gems and I still would not have cared.
This game overall doesn't have a grand presentation which is a shame, because if it did this game could have been a bit better and if more of the secrets had abilities for your character it would have been pretty cool. This game does deserve a sequel to it and could even utilize a lot of pop cultural references and/or Newgrounds references as well and be a big hit. As it is though it was a bit underwhelming.
|| Cheers ||
|| Jeers ||
*Music - Something More Upbeat
*Artwork - Bland - Needs More Pop
*Gameplay - Goal = Pointless