First off, besides having troll characters and faces and using troll physics as the goal, there is nothing to this game. It is very simple and mediocre, but will probably garner praise because you used troll faces as a skin and nothing more. Although the presentation of the trolls is nice, the execution of the gameplay is just pitiful. Hit detection is wonky at times and so are shooting the trolls. I didn't understand why I needed to shoot a troll to switch cannons, that just seemed awkward.
Some might think it harsh by me saying that you're using the trolls as nothing more than a skin to garner views and praise. However if you were using them effectively and meant it, you would have at least given us better sound effects. We get some balloon pops and the cannon fire. I don't get why you wouldn't get some funny sounds for when they died or whenever a level was beaten. All we get is them saying OUHC (misspelled of course). I even let the clock run out, since you're timed and it's on a stick of dynamite to see if I would get the classic WTF BOOM! Nope, just a basic explosion that did nothing to the level. The background music was nothing special either, didn't fit the tone of the game.
This is an interesting idea, but it needs a story, it needs fun boss battles, it needs fun sound effects. It needs to be more fun that a half-ass puzzle game with troll faces slapped over it. I haven't played Troll Cannon 1, but judging by this, I don't think I should. What could you have possibly improved on from the first? If you make a Troll Cannon 3, I sincerely hope you put some more effort into it. I urge you to go to the Writing Forum here on Newgrounds and find a writer to write for you.
|| Cheers ||
*Great Presentation
*Good Controls
|| Jeers ||
*Bad Sound
*Bad Music
*Bad Gameplay
*Bad Concept